Wednesday, August 3, 2011

Retrospective: Cold Wars WAB Tournament, 11-12 March 2011 (Intro)

The Northeastern Warhammer Ancients community has started to splinter somewhat with the arrival of the new 2nd edition of the ruleset – some long-time members of the community have been unhappy with the changes to the rules, while others have taken to the new rules with few complaints.  This 2011 Cold Wars was an opportunity for the two ‘sides’ to reach a sort of working compromise on the issue – those favoring the 1e rules (as well as those looking for a change of pace) flocked to the English Civil War tournament, while the remaining few who showed up at this low-turnout event played in the fully 100% anachronistic, not-at-all historically accurate Ancients/Medievals combined tournament.

Of course, before the shenanigans on Saturday (12 March), there was the traditional evening doubles tournament to start off the festivities.  Unlike in previous years, I already had a partner for the doubles in advance – fellow Warmonger Ancients gamer (and fellow prenomen) Ken P, fielding his Arthurian Saxon army.

Retrospective: Cold Wars WAB Doubles Tournament, 11 March 2011 (Game 1)

Opponents: Mike D (Teutonics) and John B (Ottomans).  John is a long-time opponent and I am very familiar with his maneuver-heavy playstyle with Ottomans.  Mike’s Teutonic Knights, on the other hand, was sure to be a fairly blunt instrument, but also heavily reliant on cavalry.

Armies: (3000 pts)
TEUTONICS (Mike)
  • General & BSB on warhorses with full armor, not attached to units
  • 2 units of 5 Knights and 5 Turkopoles in back ranks, one unit with WS5
  • 3 units of 8/8/9 crossbows with heavy armor and pavise (3+ saves)
  • 1 unit of 8 skirmishing cavalry with bows
OTTOMANS (John)
  • General & BSB on horses with armor, not attached to units
  • 2 units of 10 medium spear/archer cavalry (one unit is Janissaries)
  • 2 units of 9/10 skirmishing nomadic cavalry
  • 2 units of 9 skirmishing infantry archers
  • 1 unit of 10 medium infantry (Janissaries with halberds/bows)
  • 1 Bombard artillery piece with crew
Mission: Alternating deployment (2 units per side until all units set up), 12” in from long board edge, and an unmodified roll-off afterwards to decide who takes first turn.

Terrain: Playing on a 4x8 table, the left half was almost completely open, with a few trees and hills about 12” in from either long edge.  The right half had a huge hill in the middle of the table, neatly blocking up LOS from most angles.

Retrospective: Cold Wars WAB Doubles Tournament, 11 March 2011 (Game 2)

Opponent: Adam (Imperial Macedonians) and Duncan (Spartacus Romans).  Duncan is a tournament regular and true ambassador of the hobby, and had traveled to Cold Wars from England to participate in the events.  Adam is one of the more notorious members of the Warhammer Ancients scene, as you will see below.

Armies: (3000 pts)
IMPERIAL MACEDONIANS (Adam)
  • General & BSB on horses with armor, not attached to units
  • 4 units of 21 phalanx pikemen
  • 1 unit of 11 companions (medium shock cavalry)
SPARTACUS ROMANS (Duncan)
  • Special Character General Crassus, on horse and not attached to unit
  • BSB and Lictor on foot, not attached to unit
  • 4 units of 18 legionnaires (three are drilled/stubborn)
  • 1 unit of 9 skirmishers
  • 1 unit of 12 archers without command
Mission: Alternating deployment (2 units per side until all units set up), 12” in from long board edge, but also more than 12” from short board edges, and an unmodified roll-off afterwards to decide who takes first turn.

Terrain: A large hill and long arm of trees largely divides the table into two parts, one part significantly larger than the other.  Hills and trees ring the rest of the killing grounds.

Retrospective: Cold Wars WAB Singles Tournament, 12 March 2011 (Game 1)

Opponent: Eric (Sassanids).  A cheerful enough fellow leading a historically unlikely foe, Eric had a cavalry-heavy force of Persians that seemed, on paper at least, to be exactly the sort of foe that an Elephant-heavy list like mine would most prefer to face.

Army: (1750 pts)
  • General & BSB on horses with armor, not attached to units
  • Elephant with Howdah and archers
  • 1 unit of 8 Kontos/Bow Drilled Heavy Cavalry (Clibanarii)
  • 2 units of 9 Kontos/Bow Medium Cavalry (Clibanarii)
  • 1 unit of 15 spearmen/archer infantry
  • 1 unit of 10 light cavalry with Parthian shot
  • 1 unit of 9 nomadic cavalry
Mission: Fog of War (special mission).  Diagonal deployment zones 24” apart, alternating deployment, and an unmodified roll-off to decide who takes first turn.

Terrain: A number of low hills broke up the deployment areas into a number of separate sections, and some sparse copses of trees further enclosed and restricted the midfield area.  This would be a relatively tight fight in the center of the table.

Retrospective: Cold Wars WAB Singles Tournament, 12 March 2011 (Game 2)

Opponent: Ken P (Arthurian Saxons).  This is an army list that I’m very familiar with, as I’ve helped Ken playtest and modify the list over a number of months.  It’s a pretty straightforward fast warband horde list – save one key difference that wouldn’t make much difference against me: no auto-breaking opponents after winning combat.  Since my elephants stampede automatically when they lose combat, and I don’t expect my archers to do well against the Saxons in melee, I figured this distinction was more or less moot.

Army: (1750 pts)
  • 4 units of 28 freemen, one with General & BSB
  • 1 unit of 28 churls
  • 1 unit of 10 skirmishing freemen cavalry
  • 2 units of 9 skirmishers
Mission: “Meeting Engagement”.  Armies deploy in pre-determined sequence (‘marching order’), with war machines automatically setting up last.  Units deploy 6” away from center line, and no closer than 18” to enemy units.  NO special/skirmish deployment to start game, and player who finishes first – or who has no war machines – gets automatic choice of first turn.

Terrain: Low hills and trees surrounding an empty midfield.  The Saxons had no terrain really breaking up their deployment zone, while my zone was broken up into several discrete areas, forcing me to set up fairly tight in order to have mutual supporting LOS with all my ranged units.

Retrospective: Cold Wars WAB Singles Tournament, 12 March 2011 (Game 3)

Opponent: Duncan (Spartacus Romans).  Possibly the only plausibly historical match-up I had this tournament!  The Spartacus Roman list is an interesting one, and in hindsight, possibly one of the nastier Roman army lists out of the many that exist in the Ancients rules.  The key elements are dirt-cheap Legionnaires, led by what are effectively minor heroes in the Centurion upgrades – and those Spartacus-era Centurions are head-and-shoulders above the ones from other eras, too.

Army: (1750 pts)
  • Special Character General Crassus, on horse and not attached to unit
  • BSB and Lictor on foot, not attached to unit
  • 2 units of 12 legionnaires (veteran/drilled/stubborn) with Centurion
  • 1 unit of 21 legionnaires (drilled/stubborn) with Centurion
  • 3 units of 18 conscript legionnaires with Centurion
  • 2 unit of 9/10 archers without command
Mission: “Delayed Reserves”.  Both units must set aside a formed infantry or cavalry unit as a reserve, and note which short table edge they will enter (left/right) later in the game.  Alternating deployment 12” in from long table edge, and an unmodified roll-off to decide who takes first turn.  Flankers enter on 4+ on Turn 3, or 3+ on Turn 4, or 2+ on Turn 5, or do not enter at all and are considered lost.

Terrain: Low hills and trees surrounding an empty midfield.  The Romans (as a melee army) didn’t really need to worry about terrain in their deployment zone; my Nubians ended up being squeezed a little by some woods in my deployment zone.

Retrospective: Cold Wars WAB Tournament, 11-12 March 2011 (Postscript)

John B, our tournament organizer, had added an additional layer of historical fun to this event: the armies had been divided into armies of “Good” (aka ‘Armies of Christendom’), and armies of “Evil” (aka not).  The armies of “Evil” ended up with an impressive total, edging out the armies of “Good”, and spelling (at least temporary) doom for the forces of the White Christ.

How the pagan polytheistic Romans of the era of Spartacus ended up on the side of “Good” is anyone’s guess, but I suppose that’s just Classical bias for you.

It turns out that in my third game of the Singles tournament, against Duncan’s Romans, I had been playing for the Best General.  I thus wasn’t at all surprised that Duncan was crowned Best General of Cold Wars 2011 (at least, in the Warhammer Ancients tournament); a well-deserved victory for a masterful gamer and a very sharp guy.

Far more surprising was discovering that I had won an award, as well:


Put simply, of all the prizes and tournament awards I’ve won, I think this is the one I’m proudest of.  I even love the awesomely silly high-five emblem.